Welcome,

What you have here is the complete source to XST Basic [Dos version].
This includes the editor, 3d library, and C support library. 

XST Basic was the most successful software I have written to date and now as years have
passed since it's last update it is time to start releasing the source.

Bear in mind this project evolved over several years and so the source code is not neat,
and you may not appricate the all-in-one compile style used. Compiled in DJGPP for dos so
it should be easy to port. [Note NASM is needed for 3d library]


The most important files are:
 XST.c [convert source to pcode]
 pcoderun.h [this interprets the pcode]
 XST_GLIB.H [the gfx library]
 Call_sys.c [every command]

in the ediotr folder:
 xsted.c [the source editor]

in the xst2c folder:
 XST2C.C [converts source to C]
 XST_LIB.C [the support library for above output]

in the WTD folder:
 This is the 3d library. a couple of ASM files require NASM.
 This was a heavy modified version of the Virtual Presence Engine.



I hope someone finds this source useful and keeps XST alive. If you do anything
interesting with this source email me so I can see it.

Enjoy,
Rd

PS: RIP Geocites, it will be sadly missed by me. 
The new Snakessoft website will be www.onslaughtmedia.co.uk/snakessoft